VR Microservices Visualizer Problem: Complexity in Microservices Architecture Management Managing, debugging, and analyzing complex microservices architectures is challenging, often leading to bottlenecks, resource inefficiencies, and difficulties in tracking request flows. Traditional monitoring and visualization tools lack intuitive interfaces and real-time immersive insights.
My Role: Creator & Lead Developer As the creator and full-stack developer of the VR Microservices Visualizer, I was responsible for the entire technical solution, including architecture design, backend implementation in Go, API communication using gRPC, and immersive front-end development with Unity VR for Oculus Quest 3.
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